ChJees – Concept, C# & XML (original) Xen - Art ChJees has handed this mod over to me to take on as my own, so please just contact me about issues with the mod. If you want to contact me about something, head over to my discord server! Ĭredits: Horologium - Updating and restoring mod from B18. Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.Ģ) Unzip mod, move it to "Steam/steamapps/common/Rimworld/Mods" Cost: 10x herbal medicine, 10x psychoid leaves, 5x chemfuel for 5x Neutroamine My other mini-mods. You have to research Neutroamine Synthesis before. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites. 1 Pyrrhus 4:34pm Craftable Neutroamine craftable A Workshop Item for RimWorld By: AmUnRA Neutroamine craftable This mod just unlocks Neutroamine for crafting. *Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. Also helps your colonists stop dealing with the devil. *Addiction purifier will make even the most immersed junkie drug free at first use. *Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium. There is a catch though when regrowing lost bits It hurts. Questionable ethics mod adds an implant that allows you to 'milk' neutroamine from the host (gradually killing them) There were also mods to distill neutroamine from psychoid leafs + chem fuel, but it is not supported anymore. *Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. ago One of Vegetable Garden mods add 'neutroflower' which can then be distilled into neutroamine. Also the flankers best friend in their arsenal. It can be combined with herbal medicine and cloth to create standard medicine, or synthesize various drugs with it at a drug lab, such as Penoxycyline and wake-up. *Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. 1 Flammability 70 Rotatable False Path Cost 15 Technical defName Neutroamine Neutroamine is an item that cannot be crafted and must be sourced externally. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. 1 Summary 1.1 Mechanoid Hive 1.2 Allied Mechanoids 2 Mechanoid Types 2.1 Core 2.2 Centipede 2.3 Lancer 2.4 Pikeman 2.5 Scyther 2.6 Termite 2.7 Biotech 3 Lore 3.1 References 4 Trivia 5 Version history Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Exploring mechanites beyond just Luciferum.
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